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ELYSiUM"s VGA Graphics & Sound Blaster Coding

Beginner VGA Graphics & Sound Blaster Programming

(by elysium)

A 10 part tutorial about coding demos in assembler with parts in C++ and Pascal.
It obviously covers graphics and sound, including a program for making (or what?) noise... ehm music.


This article is online from 3075 days and has been seen 9073 times





oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

+ELYSiUM's IBM PC MS-DOS VGA Graphics & Sound Blaster Programming Reference
 List for the C++ and Assembly Languages

+Maintainer : ELYSiUM who can be contacted via e-mail at ELYSiUM@Bigfoot.com
+Version    : 1.0
+Date       : January 23, 1997 A.D.
+Notes      : This file is best viewed using MS-DOS Editor


                  ---===    edited by rguru    ===---
                 ---=== rguru@intel-assembler.it ===---

ELYSiUM: put all the tutorials together...
Denthor of ASPHYXIA: wrote the stuff
Snowman: updated it
                 
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

=Introduction

 Welcome. This file is a list of resources that I have found to be the best
ways to learn how to do IBM PC MS-DOS VGA graphics & Sound Blaster
programming in the C++ and Assembly Languages. In order to be able to
successfully learn, you must have the following knowledge:

 - You know the basics of a computer. How most computer parts work, what
   RAM, VGA, BIOS, and other computer components are, what they do, and
   how they work.

 - You own an IBM PC(or 100% compatible) computer that is running MS-DOS
   and a C++ development environment. [Note: The specific books, or
   electronic documents, will tell you what the author used for the source
   code that was included.]

 - You know how to thoroughly operate an IBM PC(or 100% compatible) computer
   running MS-DOS.

-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/

Contents:
Part 1: The Basics
Part 2: The Evil Pallette
Part 3: Circle and Line Algorithms
Part 4: Virtual Screens
Part 5: Scrollers!
Part 6: Pregenerated Arrays!
Part 7: Animation!
Part 8: 3D Basics! 
Part 9: Polygons! 
Part 10: Chain-4!




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 Tags: sound, vga


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